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Second Life is a global 3D environment
Second LifeSecond LifeThis page is a skeleton, and will feature the following sections:
You can see an interesting video on a virtual campus in this YouTube video Please feel free to contribute! URinvited2 make your definition about what constitutes the virtual world and the real world. At what point does the real world cross into the virtual and vice versa. What rules of ettiquette and other behaviour is/should be there? Yasmin? Considerations with Research in Second LifeIf you are going to do a project or interview people in SL consider reading this article onResearch Ethics in Second Life FET8611 - Using Second Life in Education Contributions / Opinions / Ideas - The 13th FloorI am excited by this new phase of virtual communities, for me it is a major shift in usage, an almost incredible idea and concept. I only logged in this morning for the first time and it is wonderful, It is not a game! - Hoor AyComment Jo Foster This is the second time I have looked at second Life and I have signed on and able to get around the virtual world. It is so much fun and I think would be greeat to use as an educational tool. If there was a world for health care (which Yasmin has given me a link too) I think there would be lots of opportunity to extend experiential and/or situated learning by use of this type of tool. I have been passionate about Virtual Reality for well over 10 years now but have not been able to get support for any developments via my work environment. I think it is the way for nursing to go to promote and enable full access to skills practice and reality patient care in different contexts. The changes to health care and access to real patients necessitates looking for alternative educational environments and this type would be a great starting point. This would also link nicely with Jillian's Clinical Skills wiki. News15th October, 2006 - am thoroughly depressed at reading about SL in The Age and Sydney Morning Herald http://www.smh.com.au/news/TECHNOLOGY/QampA-With-Second-Life-Creator/2006/10/09/1160246030012.html. The 1980s group announced it is to re-launch itself with all original members – Simon Le Bon, John Taylor, Roger Taylor, Andy Taylor and Nick Rhodes – set to appear as "avatars" on a website called Second Life. http://www.digitalspy.co.uk/article/ds35744.html http://kotaku.com/gaming/second-life/presidential-hopeful-campaigns-in-second-life-198170.php http://nwn.blogs.com/nwn/2006/08/the_second_life.html http://blogs.telegraph.co.uk/technology/iandouglas/Default.htm/second%20life Users of Second Life in KGAnyone interested in exploring Second Life for Educational or other reasons might like to add your names to explore the environment together. Exploring this environment with others might be interesting. Image having virtutal guides to show each other around. You can search to see if others are around and add them to your friends, just like in the garden, but in 3D. The live help has been excellent.
Links
"Teaching in Games" report from FuturelabPosted to SLED List by SL/Pathfinder Linden on Oct. 3, 2006I thought this might be of interest: From the FierceGameBiz Daily News on Gaming: A one-year research project in the U.K. supported by EA and Futurelab examining the role of computer games in education, called Teaching in Games, suggests games augment motivation and strategic problem solving. The study surveyed more than 2,300 students, 1,000 teachers and four schools. Ages in the schools ranged from three to 18, with that majority of participants between 11 and 18 years old. The three titles selected for use were "god games," where the player has control over the entire game environment. The report also suggested teachers don't need to be skilled game gurus in order to successfully integrate the games into the curriculum. The majority (72 percent) of teachers questioned never play computer games at home, but 36 percent of primary teachers and 27 percent of secondary teachers stated they have used games in the classroom. Motivating the students is the majority reason. While challenges like copy protection and technical support remain, the future of education-aiding computer games looks promising. For further education: - check out the report: http://www.futurelab.org.uk/research/teachingwithgames/report_01.htm Video on "Selling" SL to Adminstrators in EducationPosted to SLED List by SL/Mari Asturias on Oct. 3, 2006I just viewed a 22 minute video produced by the Orange County (California) Department of Education, Educational Technology group. Titled " Games in Education" this video deals with the educational impact of using educational video games in the classroom and features interviews by Clark Aldrich, Dr. James Gee ( University of Wisconsin, Madison) and Dr. Henry Jenkins (MIT). It also features comments by Dave "Fargo" Kosak (GameSpy.com) and an interview by a high school teacher who details his use of video games aligned with State Standards. It does a good job of discussing both affordances and constraints and has many fascinating ideas that might bear fruition in a SL environment. Interestingly, at one point, as Dr. Jenkins is speaking, a few SL video clips are shown! Learning with Games - Same as link above in NEW ARTICLE (but only the one related to Second LifeITALICS Volume 5 Issue 3 Learning with games, learning by making gamesis now available from the following url. http://www.ics.heacademy.ac.uk/italics/vol5iss3.htm Daniel Livingstone (University of Paisley) is the guest editor of this issue which focuses on learning with games. The issue includes 5 papers which consider digital games-based learning, teaching game development, game development in teaching. The 5 papers included in this issue are:- Innovations in learning and teaching approaches using gaming technologies - can "The Movies" teach how to make a movie? Ryan Flynn and Nigel Newbutt, University of Greenwich A crisis in physics education : games to the rescue! Colin B. Price, University of Worcester Introducing game development into the computing curriculum - a progressive methodology Colin B. Price, John Colvin and Warren Wright, University of Worcester Providing the skills required for innovative mobile game development using industry / academic partnerships Reuben Edwards and Paul Coulton, Lancaster University Using a virtual world for transferable skills in gaming education M. Hobbs, E. Brown and M. Gordon, Anglia Ruskin University Science and Education GamesWelcome to the Science Center group! I can't wait to see more of what you're up to. On Better World Island we host the Center for Water Studies (six microhabitats on one small isle), Gardens of Hope (RL permaculture in Lesotho, Africa) and the ManorMeta clean mining project now in development along with caves and secret labs to explore. Our builds feature interactive learning modules on sustainability, crystals and piezoelectricity, integral theory and global crisis development. Most of our projects are linked directly to nonprofits or educational groups and we welcome new Better World Scouts and friends to come out for two weeks of events from 10/20 — 11/1. The Harvest Festival on BWI includes attractions and games, speakers and events, dancing and media, a great stop for educational tours and groups. I can't wait to get back to Caledon, glad to know there's a Tesla society there. Odd that our team's tesla specialist chose to use Caledonite extensively in the ManorMeta build. http://www.galleries.com/minerals/sulfates/caledoni/caledoni.htm Keep up the great work genii and mythic weavers The video is currently hosted by permission on Google Video: http://video.google.com/videoplay?docid=6117726917684965691&q=video%20%20games+in+education&hl=en Independent Film-Making Sets Stage Inside Computer Games Virtual Worlds: MachinimaThanks all for your great contributions so far! I have just finished writing up this piece on Machinima (Ma-shi-ni-ma: think, machine + cinema) that might be of interest to Second Lifers looking to use SL (and other free and inexpensive software) to make high impact videos for training/education. This scene is really exploding online now, and there is a really rich diversity of content being produced both in and outside of education. You can read the full article, which contains a video showcase, by going to http://www.masternewmedia.org/news/2006/10/10/independent_filmmaking_sets_stage_inside.htm Hey Michael is the information on the "The Movies" in the article I posted the same as the one you metioned. What is this all about? It sounds lik ea game that you can create 3D movies in? - Andrew Second Life Real Names - At a Price!Someone asked whether it was possible to use your real name, or company name, in Second Life. There's good news and bad news The article compares real names to domain names, I wonder if you could sell your identities? Could this be compared to selling your soul?
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