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Why Second Life?
Another Second LifeGUEST BOOK (Please drop in to leave a comment):This page contains these sections: Table of contents
Sponsoring and using this pageThe Rocket Ring from YouTube.com ![]() Why another...Second Life?What does this all mean?As more individuals turn to interactive media for entertainment, television and film audiences are dwindling. In 1999, “total videogame software and hardware sales in the U.S. reached $8.9 billion, versus $7.3 billion for movie box-office receipts” (Poole, 2000, p. 6). Clearly, videogames are here to stay. Challenges for educatorsToday’s educators face new challenges not experienced by teachers in the past. They are dealing with students who are part of the ‘Net Generation’(Oblinger, 2003), brought up in a 3-D world of virtual communication, visual complexity and online identities. They want and expect more engaging, empowering and interactive learning experiences in their student life than most schools or universities are able to give them. Prensky (2001) writes of the differences between ‘Digital Natives’, the generation that grew up with video games and computers, and ‘Digital Immigrants’, people who have started using computers as adults. The digital natives are used to instant gratification, hyperlinked information, and the need for rapid reflexes, and yet they are being taught by digital immigrants, who are used to learning from books and communicating by phone. People who want to teach digital natives need to figure out how they think and adjust their methods to communicate at their level.Education Projects in Second Life
Simulation Game Used for Disaster TrainingThis article "Games Tackle Disaster Training" was very encouraging to any of us who know that disasters do occur. DISASTER TRAINING Play Games, be better students?LOS ANGELES — The conventional wisdom about the video-game industry is that it's all about entertainment. But a group of 350 game designers, educators and government officials think that games can be used as a tool to teach critical thinking, and in the process, improve American education. PLAY GAMES? Educators Turn to Games for HelpAUSTIN, Texas — Video games have come under tremendous political pressure in recent years because of an increase in violent and sexual content. But schools soon may be using the technology that powers those games to help teach America's children. GAMES Programs for EducatorsCommunity Support Pathfinder Linden's primary focus at Linden Lab is the use of Second Life for educational, academic and "serious" applications. If you have any general questions, please contact him directly either inworld or at . You can also learn more about his background and role at Linden Lab by visiting Pathfinder's Homepage. In-world Teaching LinksA list of the top must-see learning installations in Second Life with teleport links
How I plan to use Second Life My original idea has changed...now I would like to explore the idea of planning a course in a virtual environment for my graphic design students to explore. I would also like to look at the dimensions of virtual worlds as well and how these worlds can be used for teaching and learning, especially with non native English speakers. Why I plan to use Second Life The challenge of new technologies and sleepless nights wondering if I can complete this complex task! Conferences
A group of volunteers is developing educator-focused activities as part of the Second Life Community Convention (SLCC) set for August, 2006 in San Francisco. See their workspace under construction. Related knowledgeGarden pagesSecond Life e-Simulations Clinical Skills Simulation in the Training of Health Care Professionals Visions of the Future Games and Education Creating and using machinima - includes using Second Life for virtual filmmaking Related web sites New Article on virtual worlds and gaming - Oct 2006. Using Second Life as example http://www.ics.heacademy.ac.uk/italics/vol5iss3/hobbsbrowngordon.pdf URinvited2 ReferencesMMORPG studies group bibliography on Citeulike SimTeach.com has a large set references on virtual reality and immersive environments in education Constance Steinkuehler's dissertation on learning in MMOs MMOGs: A Research Framework for Military Training & Education Frequently Updated list of links to Second Life education resources on Del.icio.us Serious Games Summit 2006 Keynote: Philip Rosedale - "You Can (Not) Be Serious" Second Life: The Educational Possibilities of a Massively Multiplayer Virtual World If You Virtually Build It, They Will Virtually Check It Out - New York Times, Aug 8 2005 Real Virtuality in your Second Life and beyond - Great summary by Giulio Prisco on Second Life and how it is evolving! Introducing Your RL Students to Second Life Cheryl Carter, Pepperdine University Oblinger, D. (2003) Boomers, Gen-Xers, and Millennials: Understanding the 'New Students,' EDUCAUSE Review, vol. 38, no. 4 (July/August 2003), pp. 37–47, Retrieved on 6.10.06 from http://www.educause.edu/apps/er/erm03/erm034.asp. Prensky, M, (2001) Digital Natives, Digital Immigrants. On the Horizon (NCB University Press, Vol. 9 No. 5, October 2001) Retrieved on 6.10.06 from http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives ^
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